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Ancient History
The Death of a God

Religion
Cosmology
The Powers
The Fallen

Everyday Life
The Airtha Year
Days & Weeks
Coinage

Races of Airtha
Overview
Dwarves
Elves
Gnomes
Halflings
Humans

Geography
Regions of Brimdenn
Maps of Brimdenn

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This site and all its contents are
Copyright © Kristian Richards
2007-2009

The playable races are almost entirely restricted to those found in the core rules - as the world of Airtha is not as 'high fantasy' (as some would call it) as many generic D&D settings. However players should also note the following changes/additions:

• Half-orcs are not recommended as a playable race.

• The base speed of dwarves is 20 feet (as stated in the 3.0 PHB), though the 3.5 ruling that they can still move at this speed when wearing medium/heavy armour or when burdened with a medium/heavy load also stands.

• The elves in the core rules are considered wood-elves though their favoured class is now ranger. They are typically fair of skin and fair of hair.

• A second, more noble, race of elves exist - and these are commonly called high-elves. They still tend to be fair of skin; though their hair is often dark. In terms of game mechanics they are represented by 'Sun Elves' as featured in the Forgotten Realms Campaign Setting - i.e. exactly the same as the elf in the core rules (retaining wizard as their favoured class) but have +2 Int and -2 Con (instead of the usual +2 Dex and -2 Con) racial traits.

• Orcs, goblins, hobgoblins, etc. are all considered subspecies of the same race, and as such use regional variations of the same language (orc). They should also be considered 'goblinoids' with regard to favoured enemies etc.

Races of Airtha
Overview

Other notes on character creation

• The oriental-styled monk class and weapons are not readily available.

• Clerics may opt to serve the entire Airtha pantheon (as opposed to a specific patron deity), and as such may choose their two domains from among all of those offered by the Powers. However, such a cleric can only select an alignment domain that matches his/her own alignment and has no favoured weapon.

• Riding dogs are not available as mounts. Medium-size dogs (i.e. the 'riding dog' in the Monster Manual) are not uncommon, but small characters who require a mount should instead consider a donkey or pony (i.e. a creature more suited to the task of bearing a rider).


Note that the setting also uses most of the d20 sanity
rules - which can be found on the downloads page.